

- #SPIRES OF ASCENSION LOCATION 1080P#
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Using Radeon GPU profiler I captured data for each of the benchmark spots (dungeons, Ardenweald and Bastion). The question is why SoA has 37 FPS on RX 460 while Necrotic Wake 84 FPS and De Other Side 120 FPS? GPU workload analysis - Radeon GPU Profiler
#SPIRES OF ASCENSION LOCATION 1080P#
However for SoA the change is quite small (9.2 PTR):Īs you can see at 1080p only weaker GPUs like GTX 1050Ti and RX 460 would be perceivable as having lower FPS and being less fluid. With GPU bottlenecks lowering game settings increases the performance by a lot for GPU bound scenarios (a.k.a. Game was using around 1,7GB or VRAM (where as the GPU has 4GB available).Īrdenweald is quite GPU demanding zone, likely the most demanding in the history of WoW and you can see it's very similar in terms of performance to SoA. In all of those cases the GPU was at 100% load.

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For patch 9.4 RX 460 performed as follow:ĭe Other Side is performing really well, while SoA and to some extent also HoA are quite low. My historical data (Shadowlands Beta) pretty much lines up for Bastion and Ardenweald test spots. I've also tested RX 460 4GB, GTX 1050Ti and GTX 1070 running on i5-9400F system with 2x8GB 3200CL15 RAM and 1080p resolution and mode 7. As the results are quite similar it seems the game doesn't have any global issue.Įven though the FPS is lower in SoA it’s still way above very good framerate so without measuring it it would not be detectable on such system (unless you are running a 200+ high refresh display).

Bastion open world static view is bit more GPU dependent, while Ardenweald is quite heavy on the GPU side. This scenario is heavily limited by single core performance. No change in the Karazan benchmark means the game very likely doesn't have any global problems that would be CPU related. The combat benchmark is the mass combat single-core limited benchmark done in Karazan TBC. Game set to mode 7 without DXR, Nvidia 465.89 drivers, 4 x 8 GB RAM (3800MHz CL16) and with some addons.Īs you can see the FPS for SoA bosses is lower, aside maybe for Oryphiron but doesn't change much for open world Ardenweald and Bastion spots. The benchmarks were run at 3440x1440 with no FPS limiters or VSync. I compared single SoA run on current 9.4 patch with those results plus open world Bastion and Ardenweald benchmark spots for reference: Dungeons were benchmarked on a static view on their entrances.ĭungeon FPS was measured on the start of each instance High-end - RTX 3070 + Ryzen 5900Xįor my main system I had data collected from WoW Shadowlands launch - multiple dungeon runs with average FPS for each boss. Below I compared my Shadowlands 9.0 and Beta results with 9.0.5 and 9.1 PTR.Īverage and 1% low FPS was measured via MSI Afterburner on 2000-4000 frames.
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Old benchmarks aside of using older version of the game would also run on different drivers and Windows version (and potentially different BIOS and AGESA version for Ryzen systems) - so they may have many variables affecting performance and not perfectly comparable.
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If you want full analysis, then follow on with the article :) Comparison to historical data
#SPIRES OF ASCENSION LOCATION PC#

