vastav.blogg.se

Spires of ascension location
Spires of ascension location




spires of ascension location
  1. #SPIRES OF ASCENSION LOCATION 1080P#
  2. #SPIRES OF ASCENSION LOCATION DRIVERS#
  3. #SPIRES OF ASCENSION LOCATION PATCH#
  4. #SPIRES OF ASCENSION LOCATION FULL#
  5. #SPIRES OF ASCENSION LOCATION PC#

Using Radeon GPU profiler I captured data for each of the benchmark spots (dungeons, Ardenweald and Bastion). The question is why SoA has 37 FPS on RX 460 while Necrotic Wake 84 FPS and De Other Side 120 FPS? GPU workload analysis - Radeon GPU Profiler

#SPIRES OF ASCENSION LOCATION 1080P#

However for SoA the change is quite small (9.2 PTR):Īs you can see at 1080p only weaker GPUs like GTX 1050Ti and RX 460 would be perceivable as having lower FPS and being less fluid. With GPU bottlenecks lowering game settings increases the performance by a lot for GPU bound scenarios (a.k.a. Game was using around 1,7GB or VRAM (where as the GPU has 4GB available).Īrdenweald is quite GPU demanding zone, likely the most demanding in the history of WoW and you can see it's very similar in terms of performance to SoA. In all of those cases the GPU was at 100% load.

spires of ascension location

#SPIRES OF ASCENSION LOCATION PATCH#

For patch 9.4 RX 460 performed as follow:ĭe Other Side is performing really well, while SoA and to some extent also HoA are quite low. My historical data (Shadowlands Beta) pretty much lines up for Bastion and Ardenweald test spots. I've also tested RX 460 4GB, GTX 1050Ti and GTX 1070 running on i5-9400F system with 2x8GB 3200CL15 RAM and 1080p resolution and mode 7. As the results are quite similar it seems the game doesn't have any global issue.Įven though the FPS is lower in SoA it’s still way above very good framerate so without measuring it it would not be detectable on such system (unless you are running a 200+ high refresh display).

spires of ascension location

Bastion open world static view is bit more GPU dependent, while Ardenweald is quite heavy on the GPU side. This scenario is heavily limited by single core performance. No change in the Karazan benchmark means the game very likely doesn't have any global problems that would be CPU related. The combat benchmark is the mass combat single-core limited benchmark done in Karazan TBC. Game set to mode 7 without DXR, Nvidia 465.89 drivers, 4 x 8 GB RAM (3800MHz CL16) and with some addons.Īs you can see the FPS for SoA bosses is lower, aside maybe for Oryphiron but doesn't change much for open world Ardenweald and Bastion spots. The benchmarks were run at 3440x1440 with no FPS limiters or VSync. I compared single SoA run on current 9.4 patch with those results plus open world Bastion and Ardenweald benchmark spots for reference: Dungeons were benchmarked on a static view on their entrances.ĭungeon FPS was measured on the start of each instance High-end - RTX 3070 + Ryzen 5900Xįor my main system I had data collected from WoW Shadowlands launch - multiple dungeon runs with average FPS for each boss. Below I compared my Shadowlands 9.0 and Beta results with 9.0.5 and 9.1 PTR.Īverage and 1% low FPS was measured via MSI Afterburner on 2000-4000 frames.

#SPIRES OF ASCENSION LOCATION DRIVERS#

Old benchmarks aside of using older version of the game would also run on different drivers and Windows version (and potentially different BIOS and AGESA version for Ryzen systems) - so they may have many variables affecting performance and not perfectly comparable.

#SPIRES OF ASCENSION LOCATION FULL#

If you want full analysis, then follow on with the article :) Comparison to historical data

  • Having a built in benchmark/test suite would help players test their hardware, solve common problems and inform Blizzard about potential problems after a patch.
  • The bug is on 9.0.5 as well as on 9.1 PTR.
  • Similar bug - excess amount of shaded pixels - was also in Rustbolt after one of BfA hotfix patches (which caused FPS drop).
  • Radeon GPU profiler shows that for SoA the GPU shades record high amount of pixel, way higher than for any other dungeon tested, and even more than what is needed for Ardenweald.
  • FPS in Spires of Ascension is still high for stronger GPUs with high pixel fill rate / high VRAM throughput but very low for those with slower and for integrated graphics.
  • My 9.0 and Beta WoW Shadowlands benchmarks for open zones like Bastion and Ardenweald are similar to 9.0.5 but higher in Spires of Ascension - FPS in SoA is lower now than before the patch.
  • Fps being lower by 20-30 after 9.0.5 (no addons used).
  • #SPIRES OF ASCENSION LOCATION PC#

  • Drops in FPS, out of nowhere! A supportive thread please slight_smile PC ONLY.
  • spires of ascension location

  • Spires of Ascension FPS drop post 9.0.5.
  • Spires of Ascension - Massive Fps Drop (facing north).
  • Here is few EU/US forum topics about the problem: Some pointed to the anima conductor as the source of the FPS drop. Problems were reported for Apple M1 silicon (and older Apple hardware) as well as for PC, especially for iGPU laptops and GPUs with slower VRAM configurations (pixel fill rates?). Blizzard followed this by some fixes but some spots like Spires of Ascension still remain problematic to some players on PC and macOS. After patch 9.0.5 lot of players reported FPS drops in various places in the game.






    Spires of ascension location